The interview actually explains the difference between anime and manga style, such as the use of cast shadows instead of tone shades. Hello, Sign in. (More pictures on my blog) Shigenori Soejima is the character designer at Atlus, the Japanese video game publisher. }. Pity Book Depository is sold out, I haven’t dealt with Amazon before . His clean, cartoonish lines and use of strong, bold colours makes his art leap off the screen, and even if you’re not a fan of his games, you can spot his trademark style a mile away. if (typeof siteads.queue !== 'undefined') { Style Analysis (Shigenori Soejima - 1) By R-a-i-y-a-n Watch. (Think it STILL retails for $60). Upon recommendation, he entered Tama University after completing his junior high education, earning high marks. The illustrations are beautiful. In contrast, Persona 4 had a lighter tone and characters while also sporting a murder-mystery plot, so the color yellow was chosen to represent both the lighter tones and to evoke a "warning" signal. Publisher: Udon Entertainment. See more ideas about gry, persowie, rpg. Find books like Shigenori Soejima & P-Studio Art Unit: Art Works 2 from the world’s largest community of readers. That man is Shigenori Soejima, art director at Atlus and the man responsible for the vibrant and distinctive look of not just the Persona series but Catherine as well. Why Tetsuya Nomura’s fingerprints are all over many recent Final Fantasy games. ... Persona games. 11 Comments. In the West, at the very onset of preproduction, many games involve teams of artists, sometimes a lot of them, plenty of whom are often contractors (or who move between studios frequently). In Japan, on the other hand, many studios are smaller. 107 Views. Now you can get the top stories from Kotaku delivered to your inbox. siteads.queue.push( {"site":"kotaku","pagetype":"article","ad_type":"article","sec":"in-real-life","amp":false,"ctype":"article","article":"fine art persona the art of shigenori soejima","article-tags":["atlus","catherine","fine art","persona","persona 3","persona 4","Regulars"],"native":["null"],"aggregate":["atlus","catherine","fine art","persona","persona 3","persona 4","Regulars"],"pageID":["null"],"sub-sec":"","cat":"in-real-life","cat1":"","ad_location":"out-of-page-mobile","provider":"google-dfp","element_id":"ad-slot_out-of-page-mobile_section-index-1"} ); [10][11] In his time working on the Persona series, Soejima has come to think of Persona 3 as his favorite entry in the series, with one of its main characters Aigis being his favorite character overall. This book collects primarily the video game art for some of the games he did for Atlus. I might buy it then… although i’ve had some people tell em they’ve had toruble with fishpond – had an experience with them yourself? Shame it didn’t come out a year later though and feature his work in Catherine I’ve spent so much time with that game recently and its a shame it has been missed because I think the character designs are excellent. Most popular Most recent. Also includes an exclusive interview with the artist himself! [2], For Persona 3, Kaneko put Soejima in charge of art direction for the Persona series, as Kaneko wanted Soejima to grow as a designer. He acted as sub-character designer for Devil Summoner: Soul Hackers, the Persona 2 games Innocent Sin and Eternal Punishment, and was involved in graphics work on Shin Megami Tensei: Nocturne. [5][6][7][8] Soejima will also contribute to the upcoming Project Re Fantasy. Needed more Chie+Rise tho amirite? Key visual art from Shigenori Soejima, which was created for the PERSONA 20th Anniversary Festival, showcasing the protagonists from the mainline Persona games. From Persona 3 (2006) onwards, he took over as the character designer from his mentor Kazuma Kaneko. As his family went through further moves while he was attending first-grade elementary school, he found the frequent changes in his environment unsettling, and became slightly introverted due to not being able to make friends. Cases & Stickers. Inspired in his work as an artist from an early age, he initially worked in minor roles on several games after joining Atlus. Shigenori Soejima (副島 成記, Soejima Shigenori, born February 24, 1974) is a Japanese video game artist, best known for his work in the Persona series of role-playing video games by Atlus. Soejima's art style can be considered a manga art style. If his designs come to close to the people he has seen, he does a rough sketch while keeping the personality of the person in mind. [1] For his character designs, Soejima uses real people he has met or seen, looking at what their appearance says about their personality. [3] In a later interview, Soejima said that while he respected and admired Kaneko, he never consciously imitated the latter's work, and eventually settled into the role of pleasing the fans of the Persona series, approaching character designs with the idea of creating something new rather than referring back to Kaneko's work. Inspired in his work as an artist from an early age, he initially worked in minor roles on several games after joining Atlus. ... Futaba style all out attack (Aoba Moca) Aoba Moca dressed as Futaba. ISBN: 9781772941166. Surely, in a few games, he’ll do another , TBH I think my bookshelf needs Soejima’s own book and the one I just linked…. Plus ways to get a similar result. I absolute hate that I have to rate this 2 stars. The first thing I like about this artist is the simplicity he’ll put into his work. Try [10] For his work on Stella Deus, Soejima used brushes to achieve the right feel for the game's fantasy setting. [10], "Japanese Persona Magazine interviews Atlus staff on Persona 5, Dancing All Night [Update]", "First details on Atlus' new fantasy RPG, "Project Re Fantasy" [Update]", "A Glimpse Into The Mind of Persona's Art Director", "Persona 5 is a game about attaining freedom", "Persona 3 Game Adapted as Television Anime for January", "Persona Character Designer Created Project Sakura Wars' Hakushu Murasame", Tokyo Mono Hara Shi: Karasu no Mori Gakuen Kitan, https://en.wikipedia.org/w/index.php?title=Shigenori_Soejima&oldid=992263387, Articles containing Japanese-language text, Wikipedia articles with WORLDCATID identifiers, Creative Commons Attribution-ShareAlike License, Character portrait designer, item graphics, Character portrait designer, environments, World concept, event production, looping editor, Guest character designer (Hakushu Murasame), This page was last edited on 4 December 2020, at 10:43. [8] For his work on Persona Q, his first time working with a deformed Chibi style due to its links with the Etrian Odyssey series, Soejima took into account what fans felt about the characters. Can’t recall. siteads.queue.push( {"site":"kotaku","pagetype":"article","ad_type":"article","sec":"in-real-life","amp":false,"ctype":"article","article":"fine art persona the art of shigenori soejima","article-tags":["atlus","catherine","fine art","persona","persona 3","persona 4","Regulars"],"native":["null"],"aggregate":["atlus","catherine","fine art","persona","persona 3","persona 4","Regulars"],"pageID":["null"],"sub-sec":"","cat":"in-real-life","cat1":"","ad_location":"mrec-content-mobile","targeting":{"pos":"1"},"provider":"google-dfp","element_id":"ad-slot_mrec-content-mobile_section-index-1_pos-1"} ); And why Yoshitaka Amano was able to so clearly define the identity of older games in the series. Author: Shigenori Soejima. Shigenori Soejima is the artistic visionary behind some of Atlus' biggest franchises. Advertisement Maybe it's because Proto lost his shades. Yes, I wish to receive exclusive discounts, special offers and competitions from our partners. That name sounds very male) In retrospect, maybe I shouldn't have tried to shade it in the oekaki. Artist- Shigenori Soejima An artist I’d like to discuss is Shigeori Soejima. [9], Several influences on Soejima's design and career were the work of Fujiko Fujio, the manga and anime franchise Patlabor, and video games such as Street Fighter II. Paperback instead of hard cover.. Way too many images are just rehashes of what we've seen as promo images. 15 Favourites. Artist Shigenori Soejima explained to USGamer: “There are two big reasons for the super-deformed art style. After impressing Kaneko with his attitude and enthusiasm, Soejima got a job as one of the artists under Kaneko's supervision. A doodle and attempt to recreate the art style of the Persona Series. Futaba from Soejima Shigenori Art Works 2010-2017. 2017-10-03 - Explore sai haj's board "shigenori soejima" on Pinterest. See more ideas about persona 5, shin megami tensei persona, persona. . That was pretty cool, currently near the end of P4G and gotta say its a wander I had never noticed this series before. }. Shigenori Soejima was born in Kanagawa Prefecture on February 24, 1974. It was at this point that he decided to pursue a professional career in illustration. Most people will say "Develop your own style" etc. While there, he began experimenting with painting alongside his cartoons, now wanting to pursue a career as an animator and character designer. your own Pins on Pinterest [2] He returned in these roles for the future console and portable Persona games, as well as the 2011 video game Catherine. If you’re a fan, and you don’t already own it, I can’t recommend his art book enough. I tried to Shigenori Soejima art style again last night but with FFXV! Filter by post type. [1], During junior high, Soejima developed a love of video games of the time: one of the games he saw was Shin Megami Tensei II, which was recommended to him by a friend. Yeah, I bought my Pokemon Platinum from them. Shigenori Soejima Style Persona Design Crewneck Sweatshirt. [4] Soejima felt a degree of pressure when designing the characters as he did not want to disappoint the series' fanbase. Persona 5 Crewneck Sweatshirt. Inspired in his work as an artist from an early age, he initially worked in minor roles on several games after joining Atlus. I saved all those pics to my phone – some awesome lockscreens in there . During his interview for a job with Atlus, he first encountered Kazuma Kaneko, the main artistic director at Atlus. Shigenori Soejima (?? I think that ….if its the Japanese version…they do some really nice paperbacks. One being that, because this is a crossover with Etrian, which has always had that style, we wanted to keep that iconic look so that when people saw it … able to so clearly define the identity of older games in the series. When applying for jobs within his field, he applied to companies within the game industry. Illustration of the main members of Phantom Thieves of Hearts. There’s a fundamental difference between Japanese and Western gaming that starts at the very beginning of the creative process. The game's art director was Masayoshi Suto, whose most notable work on earlier games included the user interface (UI) displays. Nov 25, 2017 - Explore Meryl's board "Shigenori Soejima" on Pinterest. His first major work as an artist was on the strategy role-playing game Stella Deus: The Gate of Eternity. Apr 24, 2018 - Explore Coltrane's board "Shigenori Soejima" on Pinterest. His mature and distinct art style has been used to showcase the fight against corruption with the Phantom Thieves in Persona 5 and capture the overt sexuality of a love triangle gone terribly wrong in Catherine. Persona! Edition package illustration of Futaba Sakura by Shigenori Soejima wearing AKG K845BT headphones. Add a photo to this gallery. [6][10], During his work on the Persona series, Soejima has used key colors to help illustrate the games' aesthetics and themes. For example, Persona 3 had a dark atmosphere and serious characters, so the primary color was chosen as blue to reflect these and the urban setting. but I really wanna do this and I've been trying to do it for a while now. Privacy Policy. The art design reflected the picaresque theme aimed for by the rest of the team. Account & Lists Account Returns & Orders. But yeah. View: 164 Dude, you are a total Bro for tagging me b/c I would have missed this article otherwise. During his third year in high school, he began dedicated training in painting at Tokyo University of the Arts, then later gained a place at the Illustration Department of the Tokyo Design Academy after failing to qualify for a place at an arts college. .. During his time in Fukuoka, Soejima attended kindergarten school. Soejima Shigenori < > Most recent. Jan 13, 2018 - Explore Michael's board "shigenori soejima" on Pinterest. See more ideas about persona, persona 5, character design. I’ve included some of my favourite pieces/characters of his below. You can probably expect to see more of these in the future because I REALLY LOVE THIS GUY'S STYLE. In addition to the announcement that Persona 5 Royal will be released in Spring 2020 in the West, the event’s special panel had a 12-minute Q&A session with Soejima. I’m in the same boat. Soejima returned to design the character Metis for Persona 3 FES. By looking back at the days when he drew for fun, he managed to establish his drawing style. ... of Hearts. A certain… trademark. His style is nowadays defined by the vibrant colors in his artwork that create a certain sense of lighting as well as his characters that resemble typical manga-styled … [2], His designs for Persona 3 and Persona 4 vary significantly: he thought of Persona 3 as being similar in aesthetic to a fantastical manga, citing its use of mecha-like Persona and Mitsuru's flamboyant styling, while the setting of Persona 4 meant its environment and character designs were a lot more grounded. }. if (typeof siteads.queue !== 'undefined') { ?, Soejima Shigenori, born February 24, 1974) is a Japanese video game artist working for Atlus. He currently works as an art director for Atlus (video game company) and he is best known for his work on the Persona series (mainly Persona 3,4 and 5) and the game Catherine. Persona 5 used the color red to convey a harsh feeling in contrast to the previous Persona titles and tie in with the game's story themes. While there, he developed a taste for drawing and practiced his skills by copying the characters from Doraemon, a manga series of which he … In this capacity, he worked on Shin Megami Tensei: Devil Summoner, Revelations: Persona and Kartia: The Word of Fate, alongside minor roles in overseeing the PlayStation ports of the first three Shin Megami Tensei games. I’m still really interested in that book! (At least I think they're a guy. [2] Persona 5 was, in Soejima's view, a natural evolution from the art style of Persona 4. His art is known to be cartoony and colored with bright, vibrant colors. This was Plunkett’s best article ever, by far. Phone Cases Laptop Cases Stickers Magnets. Japanese hardbacks are outta this world! That man is Shigenori Soejima, art director at Atlus and the man responsible for the vibrant and distinctive look of not just the Persona series but Catherine as well. ? His drawing became a conciliatory activity during this period. I like the manga style, the line work and the colours. This, and seeing the detailed animation in Nausicaä of the Valley of the Wind, helped influence his future ambitions and character design. I am biased since I am a fan of the games, but his art style is a lot to discuss as well. Shigenori Soejima is a Japanese illustrator, graphic designer and currently an employee of Atlus' Japanese branch. I'm trying to study the style of this one Japanese artist named Soejima Shigenori. @ash Definetly got Platinum though, I remember clearly because it was a great price. During his time in Fukuoka, Soejima attended kindergarten school. Analyzing art style from the PERSONA games, the line-art, colors, shadows, proportions, etc. Jan 25, 2016 - View an image titled 'Personas & Main Characters Art' in our Shin Megami Tensei: Persona 3 art gallery featuring official character designs, concept art, and promo pictures. siteads.queue.push( {"site":"kotaku","pagetype":"article","ad_type":"article","sec":"in-real-life","amp":false,"ctype":"article","article":"fine art persona the art of shigenori soejima","article-tags":["atlus","catherine","fine art","persona","persona 3","persona 4","Regulars"],"native":["null"],"aggregate":["atlus","catherine","fine art","persona","persona 3","persona 4","Regulars"],"pageID":["null"],"sub-sec":"","cat":"in-real-life","cat1":"","ad_location":"mrec-content-mobile","targeting":{"pos":"2"},"provider":"google-dfp","element_id":"ad-slot_mrec-content-mobile_section-index-1_pos-2"} ); Artist Shigenori Soejima explained to USGamer: “There are two big reasons for the super-deformed art style. Jan 13, 2019 - This Pin was discovered by Salute Mi Familia. And more importantly, you often have a single artist at the top of the food chain, responsible for overseeing the entire look and feel of a game (or even series). My favourite of these “overseers” though, is a man perhaps less well-known, but whose works are some of the best you’ll see in the business, regardless of the market (or continent) you’re talking about. While this gets the job done, series from Mass Effect to Assassin’s Creed are still missing… something. They are Persona 3, Persona 3 FES, Persona 3 Portable, Persona 4, Stella Deus and a small section of his non-video game works. Discover (and save!) Amazon charges for shipping too. I love Persona art and Soejima's style. While there, he developed a taste for drawing and practiced his skills by copying the characters from Doraemon, a manga series of which he was fond. He is best known for his work on both Persona 3 and Persona 4 and is responsible for the art direction of the Persona Team's games. His family moved quite often during his childhood due to his father's office work: a month after his birth, his family moved to Machida, Tokyo, and in future moves relocated Fukuoka Prefecture, then back to Machida and then to Suginami. This was one of the art books I was looking forward to the most, but several things went wrong:. He was born in 1974 in Japan and grew up wanting to become a cartoonist or illustrator. :/ And Rock and Proto look weird. Article from kotaku.com. The project was not a great success, and Soejima's next several projects involved minor work under Kaneko. His clean, cartoonish lines and use of strong, bold colours makes his art leap off the screen, and even if you’re not a fan of his games, you can spot his trademark style a mile away. That's it. His first major work as an artist was on the strategy role-playing game Stella Deus: The Gate of Eternity (2004). Art design. One being that, because this is a crossover with Etrian, which has always had that style, we wanted to keep that iconic look so that when people saw it they’d know, ‘Oh, this is similar to Etrian Odyssey.’ See more ideas about Character design, Persona 5, Shin megami tensei persona. Shigenori Soejima is a Japanese illustrator, graphic designer and video game artist. A crucial part of his design technique was looking at what made a character stand out, then adjusting those features so they remained recognizable even with the redesign. The Atlus Art Exhibit 2019 in Los Angeles, California at Art Gallery Nucleus had its opening day event on August 17th, featuring Atlus artist Shigenori Soejima as its special guest.. His first job as art director and character designer was on Atlus' PlayStation 2 strategy game Stella Deus: The Gate of Eternity. Shigenori Soejima was born in Kanagawa Prefecture on February 24, 1974. This can be seen in the line art and colors. Shigenori Soejima, who had worked on the last two main-series Persona games, returned as character designer. Took at stab at Shigenori Soejima's style; he's the Persona 3 and 4 artist. Wall Art Notebooks Mugs Pillows Totes Tapestries Pins. His family moved quite often during his childhood due to his father's office work: a month after his birth, his family moved to Machida, Tokyo, and in future moves relocated Fukuoka Prefecture, then back to Machida and then to Suginami. Category: Page: 160. On September 20th, 1996, Megami Ibunroku Persona was released in Japanese retailers, with … Fine Art is a celebration of the work of video game artists, showcasing the best of both their professional and personal portfolios. By subscribing you agree to our Terms of Use and In his second year, he was working part-time and used his wages to buy his first PC to play games, which would prove a great influence for him. if (typeof siteads.queue !== 'undefined') { While he started with brushes for Persona 3, he felt it did not work with the setting and switched to cel shading, which was also used later for Persona 4. Aaaaaand I think some books(?) Enter your email below. [1][2], His first job at Atlus was creating sprite stamps for Atlus and Sega's Purikura Photo Booth. For these early drawings, Soejima used a notepad and ballpoint pens. This beautiful art book features Shigenori Soejima's best work from the Persona 3 and Persona 4 games, as well as other projects such as Stella Deus and Momoiro Taisen Pairon. It’s why Metal Gear wouldn’t be Metal Gear without Yoji Shinkawa. The goal was to make Megami Tensei fans feel gratified that they had supported the Persona series. Eventually, he made some friends in elementary school, who shared his enthusiasm for Doraemon and encouraged him in his pursuit of a career as a cartoonist. The Art Of Shigenori Soejima. What’s more, given the genres and platforms Atlus is usually working with, his art is often able to actually transfer directly into the game via dialogue screens and splash images, a luxury most Western artists have to live without. Having eagerly pursued the job after hearing about it from rumors within the company, he was initially overwhelmed as he had a large amount of work to do on the title and had yet to refine his drawing style. Shigenori Soejima is a Japanese video game artist, best known for his work in the Persona series of role-playing video games by Atlus.

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